Free
$0/mo
- 2 active projects
- 40 credits / month
- Community templates
- Local preview
Start free. Upgrade when you need credits and publish.
| Feature | Free | Pro | Studio |
|---|---|---|---|
| Generation speed | Standard | Priority | Fastest |
| Credits / month | 40 | 1,500 | 8,000 |
| Projects | 2 | Unlimited | Unlimited |
| Roblox publishing | — | ||
| Priority support | — | ||
| Custom models | — | — | |
| Team seats | 1 | 1 | 5 |
| Analytics | — | ||
| API access | — | — |
No. Describe the game in plain English. The studio writes server scripts, client scripts, data stores, and UI. You can still open and edit every file.
Yes on Pro and Studio. Connect Roblox with read-only OAuth, then publish the generated experience through Open Cloud when your build is ready.
A credit is one generation or substantial edit pass. Previewing and browsing files does not consume credits.
Yes. Cancel from Billing. You keep published games on Roblox; GGameForge stops new paid generations at period end.
Yearly is 20% off the monthly rate, billed once per year.
You do. Generated Luau and assets belong to your account. We do not claim your experiences.
Studio includes five seats with role-based access. Extra seats can be added from Billing.
Rephrase the prompt or retry. Failed runs do not consume credits. Support can inspect the last build log.
Never. Roblox sign-in uses OAuth with read-only User ID, display name, and avatar.
Free covers learning and prototypes. For classrooms, use Studio seats and write us on Discord.
Still not sure? Chat with us on Discord.